Creating Brad: A Blender-Based Pipeline

    Creating Brad: A Blender-Based Pipeline

    Let our 3D artist, Matt Curtis, walk you through how he created Brad for benchmarking in Blender. Matt breaks down each step in the process to show what goes into making a VFX-style character worthy of the silver screen.

    History of Rendering: Rasterization, Ray Tracing, Path Tracing

    History of Rendering: Rasterization, Ray Tracing, Path Tracing

    A brief history of rendering and learn how path tracing, ray tracing, and rasterization create renderings on computers today.